Wrapping week 18 with a few new mechanics alongside performance improvements… Immersive “survival mode” for those wanting more of a challenge? Check! Basi...
A slower Week 17 with a focus on performance improvements, but… A working quest system with objectives and rewards? Check! A campfire-based save system for pi...
A busy Week 16 with progress across a few areas… A new visual layout style for locales? Check! A boat transport system for island hopping? Check! An improved...
Merauders - Dev Log #15 A shorter Week 15 of development with focus temporarily shifting to other aspects of the project… A crime/reputation system that you c...
Closing off Week 14 with a focus on tweaking some of the existing MVP mechanics… Improved weather and day/night system? Check! Seasonal harvests and footprint...
Wrapping up a productive Week 13 with the MVP progressing in leaps and bounds! A fully functional calendar and time system with day/night cycle? Check! A comple...
Closing off Week 12 and everthing is still going to plan… A simple main menu and Toki Pona as the default language? Check! A basic barter system with a luck b...
Wrapping up Week 11 and it has been fun watching some of the mechanics start to come together. Character movement via keyboard, mouse, touch, and controller? Ch...